Super Mario Odyssey Was Never Planned for Wii U, Always for Switch

Even though we may not know exactly when the Nintendo Switch development started, it looks like the development of the latest core Mario game, Super Mario Odyssey, was always planned to release for the console. According to producer Yoshiaki Koizumi, “It was always planned for Nintendo Switch,” he said in an interview with Game Informer magazine.

He went on to add, “We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use of them.” From the sound of it, Super Mario Odyssey truly was never to see a WiiU release.

Producer Yshiaki Koizumi at the Super Mario Odyssey announcement.

Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi also had a statement on the game’s release strategy:

I think the idea of what the Nintendo Switch is became very important around here, because it can both function as a console or portable device. We really thought about what sort of software features would make the best use of those capabilities. Super Mario Odyssey really answers to a lot of that capability in the way we had hoped. We wanted to time it for year-end release to make the most of that as well.

While there is no way of knowing how long it takes to create one of the best-rated games of all-time, it does beg the question of when exactly Nintendo gave up, truly, on the WiiU console. Would you have played the next Mario game on WiiU if Nintendo had released it earlier for the inferior console?

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