Mega Man 11 Nintendo Switch

Final PAX Round-Up

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PAX West had plenty of surprises for us, and so did the many video game developers showing off their games at the massive Washington State Convention Center.

Here’s our final round-up of the games we played, complete with a quick synopsis of each game, when you can expect to play them yourselves, and when you can see more about them on Nintendeal!

Save Me Mr Tako!

If you played Game Boy growing up like I did, you will immediately feel at home with Save Me Mr Tako! Set in a world where humanity and octopi are at war, the delightful cephalopod, Mr Tako, extends an olive branch by rescuing a drowning woman, which sets him on an adventure to broker a lasting peace between the two warring races.

Puzzles in the demo are a simple, straight-forward sort, requiring precise timing rather than deep thought, and floating through the small levels reminded me of a time before open world games, when it was just me, Mario, and my Game Boy in the back seat of the family station wagon on the way to my grandparents’ house.

Mr Tako and friends will explore 16 dungeons, 6 worlds, and obtain 50 hats which will grant him special abilities when Save Me Mr Tako! comes to Nintendo Switch later in 2018.

Watch out for our gameplay video and interview soon!

Remi Lore: Lost Girl in the Lands of Lore

Remi, a young high school girl, has discovered a magical talking book named Lore, who reveals the existence of another world; Ragnoah. Ragnoah is infested with mechanical beasts and it is up to the pair to find a way home before a mysterious android named Choux can capture Lore.

Remi Lore is a top-down hack and slash action RPG with tons of character costumes and over 200 weapons. Some weapons, like broadswords, hammers, rapiers, and more you might expect to see in any RPG. Others, like giant crab claws, flowers, and more, are wacky and fun.

Each weapon has a corresponding magical ability, so when I equipped the twin blades and found myself the proud owner of a massive flame rune spell that caused large portions of the screen to erupt after a short delay, you had better believe I was a happy camper.

Remi Lore is playable in both single player and two-player coop modes and has full Japanese voice acting. Levels are procedurally generated and change with the seasons, bringing some added visual flair as the player progresses through the game.

If you have been waiting for a new hack and slash action RPG, then you won’t have long to wait, because Remi Lore is coming to Nintendo Switch in winter 2018.

Preorder on Amazon: Remi Lore: Lost Girl in the Lands of Lore

Crystal Crisis

Crystal Crisis is a match puzzler in the vein of the classic Puzzle Fighter where you can destroy your friends with iconic characters from Cave Story, The Binding of Isaac, Astro Boy, and more.

Each character has their own unique special attacks, and matching blocks fills a gauge that can be used to unleash powerful Burst attacks to clear blocks from your own side or heap more blocks on your opponents.

Crystal Crisis was a blast to play, and the incredible, pulse-pounding music we heard during our session is going to make the soundtrack a Day 1 purchase for me, in addition to the game.

Crystal Crisis supports up to 4 players in local and online multiplayer modes and features Arcade, Survival, Tag Team, and Training modes for those who prefer a solo experience.

Get ready, because Crystal Crisis is coming to Switch in the fall of 2018, and our gameplay and interview video is coming soon, so keep a look out!

Preorder on Amazon: Crystal Crisis

Super Meat Boy Forever

Super Meat Boy is an incredibly influential indie classic with tough-as-nails platforming and a fascinating hook (Be sure to check out my official Nintendeal review!). The more you die, the more fun it is to watch your every attempt replayed simultaneously when you finally succeed.

The game is hard, but at least you can take a breather mid-level, so when I heard Super Meat Boy Forever would be a “runner” and the eponymous Meat Boy would always be moving forward, with no way to stop, I was a bit nervous.

5 minutes with Super Meat Boy Forever, however, and not only were all my doubts washed away, but after beating the entire demo (including the boss fight creator Tommy Refenes admitted was “too hard”) and taking some time to think about it, I believe Super Meat Boy Forever is shaping up to be even better than the previous game.

Although being unable to stop can be stressful, and the puzzles and platforming challenges have lost none of their signature difficulty, Team Meat has somehow simultaneously made Super Meat Boy Forever more approachable, because now players no longer have to decide whether to stop, when to start running, or how fast to run. All you have to do is react. Duck. Punch. Dash. Jump. That’s it. And it’s incredibly satisfying.

Super Meat Boy Forever is one of the best games I played at PAX, and I will absolutely be there on Day 1 when it launches on Nintendo Switch later in 2018.

My ridiculous interview with creator Tommy Refenes, which has us talking about Star Wars: The Last Jedi, how Team Meat fuels their game creation with the tears of distraught players, and ends with around 15 minutes of me fighting the demo’s final boss, will be up soon, so don’t miss it!

Mega Man 11

Fans have been waiting a long time for the return of the blue bomber, and they won’t have to wait much longer, but Mega Man is coming back… different.

While boss designs do hearken back to an era that is filled with nostalgia for me, the stage layouts can be harrying and obnoxious, especially in areas with instant fail mechanics (like spikes or pits) which would be hard enough without multiple homing missiles and other projectiles to dodge.

Luckily, there is help. Mega Man gets some pretty fantastic tools this time by way of both a weapon boosting and time slowing mechanic. By hitting the shoulder buttons, players can take advantage of a device which slows time for a short while, allowing them to more easily traverse levels and take out enemies until the device overheats.

Another device adds extra power and utility to his standard shot and boss weapons. There is seemingly no limit to the number of times these devices can be used, as long as the heat gauge is considered, and this is a game-changer for Mega Man fans.

There are also several difficulty settings ranging from a more forgiving romp (which will allow newcomers to experience the entire game) to a more hardcore challenge (for those who have already mastered the other Mega Man games).

I was only able to play two out of the four available stages during my demo, each one involving a different gimmick based on the end boss’ theme. Fuse Man’s stage featured a number of electified hazards which either needed to be avoided or destroyed, and Block Man’s stage was riddled with breakable walls which could be utilized to create platforms or impede progress during timed sections.

The two boss weapons I was given were fun to use. Block Man’s weapon created four blocks mid-air and dropped them on unsuspecting foes which was both useful and incredibly satisfying. Impact Man’s weapon turned Mega Man’s arm cannon into a giant spike and allowed him to dash forward, which could be used to attack enemies or extend his jump distance significantly.

We’ll have to wait and see if Mega Man 11 successfuly channels the classic blue bomber, but I’m excited to experience more of the game for myself when Mega Man (and Rush) return to Nintendo Switch on October 2.

Preorder on Amazon: Mega Man 11

We hope you’ve found our previews helpful. If you have, be sure to let us know on Twitter @Nintendeal, my personal Twitter account @Ribnax, and stay tuned for some incredible interviews and gameplay videos showcasing some of the many great games we’ve written about in our PAX pieces!

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