One of our researchers monitoring the Squid Sisters intercepted this top-secret report from the Inkling world.
Let’s see now… What? Just what in the world IS this?!
About nine months have passed since the final Splatfest.
Twilight lowers its curtain on Inkopolis. Neon signs paint the dusk in brilliant shades of green and pink. The Squid Sisters dance on, as though driven by the Inkling love of battling for turf.
Memories such as these linger, vividly etched in my mind, but feel too like remnants of a long-forgotten past.
It happened the night the final Splatfest came to an end.
The showdown of Callie versus Marie ended in victory for Marie, but there was no ill will between the two. The girls left the studio arm in arm, smiling and laughing as they always had. The bond between them would continue, unbroken, for years to come.
Or so it seemed at the time…
The final Splatfest rocketed the Squid Sisters to new heights of popularity. Callie and Marie went from mere Inkopolis idols to the biggest stars in Inkling society, seemingly overnight. Their days became filled—from dawn to dusk—with the duties of this newfound fame.
Callie and Marie still lived in the first apartment they rented upon moving to Inkopolis. It had all happened naturally when they’d first arrived: being roommates made adjusting to city life easier, and besides, the two had been inseparable since they were young. But even after their finances had stabilized and they’d gotten used to the bustle of Inkopolis, they never gave a thought to living apart.
They were always together, both at work and at play. After releasing their first solo recordings, though, their work began to take them down separate paths more frequently. Callie, true to her outgoing nature, began to make guest appearances on variety shows. Filming would often continue late into the night, and many days she didn’t return home at all.
Marie received critical praise for her recording of “Tide Goes Out” and became a frequent guest on music shows, in addition to performing live concerts on her own. Up to this point, whether heading out for the day or coming home at night, the two had always been together. Now, though, their different schedules meant they didn’t see each other as often, even on their days off.
They spent more and more time apart with each passing day…
Marie was home alone. She’d gotten a day off, but with theater rehearsals starting up next month, she knew life would be returning quickly to its frantic pace. Chances to relax at home like this would soon become few and far between. Knowing work would keep Callie out late, Marie busied herself with the chores that always seemed to pile up and waited for her friend to return home.
At times like this, Marie’s thoughts always seemed to drift…
“How had Callie truly felt when the results of the final Splatfest had been announced? She seemed disappointed, of course, but that was just because she’d lost…right? Or was she actually jealous of my rising popularity? Could she still be holding it against me after all this time?”
“Just listen to yourself, Marie—you’re overthinking this. You know Callie would never feel that way. Maybe all this worrying has actually given you some sort of superiority complex. Maybe winning that final Splatfest has made you full of yourself.”
The very idea stung Marie with a twinge of self-loathing…
Until next time…
Andrew has been a nerd his whole life. He built his first computer when he was 8, started working in the IT industry at 15, and played competitive Counter-Strike at 16. His interest in amiibo started before their release but didn’t really take off until after the new year. He doesn’t like to admit it but Little Mac and WFT are among the amiibo that he had pre-ordered from Amazon but cancelled before their release. Little did he know a few months later he’d help start Amiibo Alerts. Gaming has always been his passion. He grew up with an NES, Sega Genesis, and PS2 before realizing that PCs truly are better than consoles.
The urge to be a little better, brought on by being a gamer, is what pushes him to help make Amiibo Alerts and Nintendeal amazing communities. Together with the team he has built, he is realizing a life-long dream: bringing something helpful and fun to a large group of people. Andrew’s role at Amiibo Alerts and Nintendeal as Founder and Editor in Chief allows him to create and build contacts within the community, review and present products, and stay on top of all things Nintendo.
Plays: Switch, PC, Xbox One, PS4, WiiU, 3DS, Vita, and board games.